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Games for kids aged 8–10

Screen time that makes your child think.

Short, fun games to practise memory, focus and problem-solving. 15 minutes a day. See your child’s progress over time.

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Be among the first 50 families to try WiseGame, free.
Register now for complimentary early access.

Hi, I’m Flo. Follow the train.

Stop 1What WiseGame is

A more thoughtful way to learn through play.

Each short game starts with a skill children use every day, like remembering, following a rule or adapting to a change, and is built around it. So play has a purpose beyond finishing a level.

  • Ages 8–10
  • Real-world thinking skills
  • Clear insights for parents
RailwayRemembering and planning. Watch where each train goes, then send every train home.
Story StudioMaking up stories. Characters, places and what happens next.
A Railway round in Sunny Bay: each train's route to its station drawn in the train's own colour, and the line Watch where each train is going A Railway round in Snowy Peaks: the routes are hidden, and Flo says tap a train, then its station The end of a Railway round: a green tick on each station and the line Every train found its station Story Studio: a forest world with a fox, a magnifying glass and a key placed in it, and Flo asking what happens first The grown-ups' page: Maya keeps trying when tasks become difficult, from three Railway missions in the last seven days Maya's Growth Egg: Working Memory is steady, and four more parts arrive with new games

Railway: watch where each train is going.

Stop 2Why the approach matters

Same score, different story.

One child answers quickly. Another pauses, tries again and finds a new route. Same score, but a score alone hides the difference. WiseGame looks at how a child got there: remembering, retrying, persisting, changing strategy.

The answer matters. So does the thinking that got them there.

Stop 3A growing picture, over time

A little more like a fitness tracker. A lot more than a game.

It shows patterns in how your child tackles challenges over weeks of play, the way a tracker shows sleep and steps. Your child is only ever compared with their own earlier play.

  • Patterns, not labelsHow your child handles different kinds of problems.
  • Change over timeA picture built across many sessions, not one snapshot.
  • What to do nextIdeas for everyday play, and notes to share with a teacher.

No labels, rankings or comparisons.

Weekly play snapshot

Leo, age 9

Illustrative example
45minutes this week
4days in a row

Working memory Explore

Leo followed three-step instructions well, with a few slips under time pressure.

Try offlineThree-step challenges in everyday routines, without a timer.

Persistence Keep noticing

After three misses on a long sequence, Leo slowed down instead of rushing or quitting.

Try offlinePraise the change he made (“I liked how you slowed down”), not just the win.

Stop 4Thoughtfully designed

Built around how children learn.

A developmental play companion: it helps you notice patterns, follow change and choose what to nurture next.

  • Grounded in child psychologyShaped with a developmental psychologist around how 8 to 10 year olds build planning, focus and flexibility.
  • Safe and ad-freeNo adverts. Your child’s play data is never sold or used for marketing.
  • Insight, not diagnosisFor conversations at home, or with a teacher or GP. Not a clinical assessment.

Stop 5How it began

The story of Flo: how WiseGame was born.

From the first question to the way it is made today.

  1. Chapter 1 of 4

    It began with a question

    Could the screen time children already enjoy become purposeful, and show parents the thinking behind the play? Parents were listened to, and children were watched as they played early games.

  2. Chapter 2 of 4

    The first try flopped

    A fun game alone was not enough. So every game now starts from a clearly defined skill, with child-development expertise, and the game and what it observes are built around that skill.

  3. Chapter 3 of 4

    The parent puzzle

    Parents asked what it all means day to day. So the parent view speaks in plain language, with simple things to try away from the screen.

  4. Flo, a pink flamingo in a blue cap

    Chapter 4 of 4

    Shaped, tested, shaped again

    Every round of design and feedback sharpens the skills, the games and how play is read. Each time a child plays, the picture grows.

    Progress makes more sense when you can see the journey, not just one moment.

Stop 6The team

Made by people who know kids.

Child growth, learning and technology. One team, building carefully with real children.

Advisors

Prof. Siddharth ShekharProfessor at ISB Hyderabad
Dr. Basudev PrasadPhD, IIT Roorkee
  • Priyanka Saklani

    Founder

    Priyanka SaklaniA decade of teaching robotics to children. Now she’s helping them think through play.
  • Swarika Jain

    Psychologist and developmental framework consultant

    Swarika JainMakes sure every game asks the right questions.
  • Stephen Raj

    Technology and product lead

    Stephen RajTurns play into progress that parents can see.

Last stopComplimentary early access

Get your free code.

Be among the first 50 families to try WiseGame, free. Register now to claim your code.

  1. 1Send this form.
  2. 2Your code comes by email, with how to start. Once the 50 have gone, you join the waitlist instead.
  3. 3Your child plays WiseGame with it.
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