Stop 5How it began
The story of Flo: how WiseGame was born.
From the first question to the way it is made today.
1
Chapter 1 of 4
It began with a question
Could the screen time children already enjoy become purposeful, and show parents the thinking behind the play? Parents were listened to, and children were watched as they played early games.
2
Chapter 2 of 4
The first try flopped
A fun game alone was not enough. So every game now starts from a clearly defined skill, with child-development expertise, and the game and what it observes are built around that skill.
3
Chapter 3 of 4
The parent puzzle
Parents asked what it all means day to day. So the parent view speaks in plain language, with simple things to try away from the screen.

Chapter 4 of 4
Shaped, tested, shaped again
Every round of design and feedback sharpens the skills, the games and how play is read. Each time a child plays, the picture grows.
Progress makes more sense when you can see the journey, not just one moment.